Optional CAD Technical Artistry Services with MuJoCo specialization
1. Debug and enhance realism of assets used in a physics simulator e.g. Bullet, PhysX, MuJoCo - strong preference for MuJoCo physics. This includes contact friction and softness parameters, body masses and inertias, joint damping, etc.
2. Design and debug realistic articulated models (for example biomechanical models and robotics hands), that include force propagation through tendons.
3. Manipulation of existing 3D models and meshes both programmatically (including reduction of vertex count and decomposition into convex parts) and using ad hoc software (Blender, MeshLab, 3D studio, MeshMixer) so they are better suited for simulation.
4. Modify rendering parameters of simulated scenes (colors, lights, etc.).
5. Creation of insightful visual representations for debugging and publication. An example could be coupling the colors of simulated objects with the forces being applied to them (from real or simulated sensors), in a way that helps clarify what is happening."